Pinochle 101 – A Beginners Tutorial on Pinochle Basics

Pinochle is one of the most fun and challenging card games in the world. Much like Poker, it requires skill in estimating probabilities, strong instincts on when to be cautious or when to take risks, and an ability to read your opponents to gauge the strength or weakness of their hands. However, Pinochle requires deeper analysis and more strategy than Poker. Perhaps one could say Pinochle is to Poker as Chess is Checkers. If you enjoy the mechanics of Poker, but think you’re ready to try something more thought-provoking, Pinochle is definitely worth checking out.

There are many different variations of Pinochle and many players have their own unique rules and preferences for how to play. In this introduction, we’ll start with covering the basics and most universal concepts. We’ll describe some of the most common styles of playing and basic strategies. In subsequent articles, we’ll go into more detailed descriptions of specific versions and elaborate of on how to employ effective strategies for each.

Pinochle Decks

Pinochle is played using a specialized deck of 48 cards consisting of Aces, Tens, Kings, Queens, Jacks, and Nines. There are two of each card for every suit. Unlike a standard 52-card deck, there are no cards between Two through Eight. When playing with physical cards, one can either purchase a special Pinochle deck or use two standard 52-card decks and remove all of the numbered cards below Nine.

In Pinochle, Aces are the highest card, followed by Tens, then Kings, Queens, Jacks, and Nines.

Some players prefer to play double-deck Pinochle, which means two decks are used instead of one. However, most players will remove Nines when playing double deck, leaving a total of 80 cards.

Number of Players

Most variations of Pinochle require either 3 or 4 players (there are 2 player versions and versions with more than 4 players but these are less common). 3-player or 3-handed Pinochle is often referred to as Cutthroat because it requires each player to play against the other two (i.e. every man or women for themselves). However, in most 4-player variations, partners are chosen and two players form a team to compete against the others.

Dealing

Normally, a random player is selected to be first dealer and then for each subsequent hand the player to the dealer’s left deals the next hand. At the start of each hand, the dealer shuffles the deck and begins dealing all cards face-down, starting with the player to their left, and then around the table clockwise, dealing to themselves last. In single-deck Pinochle, the dealer typically deals 3 cards to each player at a time, whereas in double-deck it’s usually 5 cards at a time. If there are four players, in most variations, cards are dealt evenly to each player until there are no cards left in the deck: 12 cards to each player if single deck or 20 cards to each player if double deck. However, in Cutthroat, often the last set of cards (3 cards in single-deck, or 5 cards in double deck) are placed face-down on the table into the “kitty”, which will be used later in the game.

Bidding

Most variations of Pinochle involve a bidding phase in which players wager on how many points they believe they can earn by the end of the hand. The highest bidder gets honor of choosing the Trump suit, and often gets to either pass cards with their partner or take cards from the kitty to form a better hand. However, if a player over-bids and fails to make their bid amount by the end of the hand, they will be penalized by losing the amount of points wagered and forfeiting any points earned in that hand.

After all cards are dealt, players pick up their hand and must evaluate how many points they think they might earn. There is usually a minimum starting bid and a set bidding increment that all players agree to before the game begins. The player to the left of the dealer is the first to place a bid or may choose to pass. The bidding goes around clockwise, and each player must decide to either raise the bid by the bidding increment or pass. When all but one players pass, the remaining player wins the bidding.

Taking Cards from the “Kitty”

Often in Cutthroat Pinochle, and in some variations of Partner Pinochle, the Kitty is used to give the high bidder an opportunity to strengthen their hand. The high bidder gets to pick up the cards in the kiddy and decide if they want to trade them with cards in their existing hand, discarding the cards they don’t want to use.

Choosing the Trump Suit

The winning bidder gets to decide which of the four suits will be the trump suit during the hand. The trump suit is significant both in calculating meld points and in the trick-taking phase of the game. As described more below, certain melds require cards to be of the trump suit, and others are worth more points when they are in the trump suit. When it comes to trick taking, a card in the trump suit will “trump” all non-trump cards and win the trick, therefore having a lot of trump cards gives the player a significant advantage when competing for trick points.

The high bidder must carefully evaluate their hand and choose the trump that will be most advantageous. Having a lot of cards in one particular suit often would suggest choosing that suit to be trump, but the player must take into account expected meld points, their trick-taking approach and if playing with a partner consider what additional cards might be received after passing.

Partner Card Passing

Often in Partners Pinochle, after the high bidder chooses the trump suit, they have an opportunity to improve their hand by exchanging cards with their partner. Partners are not allowed to show their cards to each other or tell their partners directly what cards they’re holding, but in some styles of play partners communicate with their bids, for example a player who makes an opening bid of 25 may be signaling they have Aces Around, or an opening bid of 30 may signal they have a run, or an opening bid of 35 may signal they have double pinochle. Typically the partner of the high bidder passes first, passing 4 cards to the high bidder. Next the high bidder evaluates their cards and chooses 4 card to pass back.

Pinochle Melds

Most variations of Pinochle include a melding phase, in which players earn points by completing special sets of cards known as melds. Each type of meld is worth a set number of points as shown below, and players receive the total points for all of the melds in their hand. When playing with a partner, each player forms their own melds based on the cards in their own hand, and then the point totals from each are added together. For example, if Player A has a run worth 15 points, and a marriage worth 2 points, their total melds is worth 17 points. If their partner, Player B has a Pinochle worth 4 points and a trump 9 worth 1 point, Player B’s meld total would be 5 points. Player A and Player B’s meld point totals are then added together for a combined meld score of 22 points.

Pinochle Trick Taking

The final phase of the Pinochle hand is the trick-taking phase. The high bidder goes first by throwing down any one of their cards face up in the center of the table, and then each of the others must throw a card after that in a clockwise rotation. Each subsequent player following the trick starter must throw down a card of the same suit as the first card thrown if they have one. If they don’t have any cards in that suit, they must throw a trump card, unless they don’t have a trump card either, and only then they can throw any card they want.

The highest card matching the suit of the first card thrown wins, unless someone throws a trump card in which case the highest trump card wins. If there’s a tie, meaning two players both throw the same highest card, then the player who threw the high card first wins the tie. The player who wins the trick takes the trick cards and gets 1 point for every Ace, Ten or King. These three cards are called pointers because they’re each worth one point. Queens, Jacks, and Nine’s have no trick value.

The winner of the trick then becomes the trick starter of the next trick, and the trick taking continues until all cards are played. At the end of the trick taking phase each player tallies their pointer cards and their trick points are then combined with their meld points. If the high bidder meets or exceeds their bid they get to keep all meld and trick points earned in the hand. In Partner Pinochle, the high bidder and their partner combine these points to reach their goal. However, if the high bidder comes up short they will not keep any of the points earned in the hand and instead must subtract the amount they bid from their score. The opponents of the high bidder get to keep their points regardless.

Ending the Game

Most variations of Pinochle end when a certain predetermined score is reached such as 150 points. The first player or pair of partners who earn this score wins. In the meantime, the players continue to deal hands and repeat the process described above, earning (or losing) points in each hand and adding them to their final score until winning threshold is reached.

At a high level, this is how Pinochle works. There are many nuances and strategies that expert players develop over time, some of which will be discussed in future articles on this site, but we hope this primer will give you the basics you’ll need to get started. These rules may seem a bit complicated at first but the easiest way to master them is to just start playing. We recommend trying a few games with our AI Pinochle to get a feel for how the game works and then once you feel confident try playing online with real players. We rank players on this site based on their experience so you’ll be paired with other players at the same level as you.

We hope this tutorial was helpful and look forward to seeing you at our tables soon.

Online Now

  • Linda

    Rating 896
  • kismet

    Rating 2185
  • daft

    Rating 2358
  • shwam

    Rating 2632
  • Phillips

    Rating 2556
  • Daenerys

    Rating 3125
  • Mark

    Rating 2642
  • iris

    Rating 1985
  • Ernie

    Rating 42731
  • lynn

    Rating 2738
  • Anwar

    Rating 1460
  • Jay

    Rating 2873
  • manny

    Rating 2587
  • starkey

    Rating 3009
  • wigton

    Rating 1884
  • Scotty

    Rating 3102
  • thedon

    Rating 3378
  • Player

    Rating 513
  • matilda

    Rating 2412
  • J

    Rating 150
  • Ichallengeu

    Rating 28
  • rednuts

    Rating 1452
  • Tyana

    Rating 2932
  • Ebony

    Rating 1149
  • Carl

    Rating 2218
  • Tiberius

    Rating 2500
  • Schooly

    Rating 511
  • Ron

    Rating 11444
  • jimmy

    Rating 1716
  • simone

    Rating 1860
  • Durham

    Rating 3255
  • brock

    Rating 3201
  • Hasan

    Rating 1601
  • Babak

    Rating 1472
  • melody

    Rating 3304
  • Bos Gdn

    Rating 0
  • StillTraveler

    Rating 2627
  • Spankyspence

    Rating 3814
  • Eric

    Rating 118
  • Rats

    Rating 1646
  • Lillian

    Rating 2616
  • SoldierBoy

    Rating 2034
  • JodyBro

    Rating 2825
  • ozone

    Rating 2510
  • Pj

    Rating 1955
  • Gina

    Rating 1787
  • Rihel

    Rating 1708
  • RB

    Rating 2411
  • deb

    Rating 2728
  • Clyde

    Rating 1955
  • nurse

    Rating 3282
  • Hunter

    Rating 3165
  • Philippe

    Rating 10899
  • gibson

    Rating 2587
  • donald

    Rating 2026
  • Codo

    Rating 2432
  • Tsunami

    Rating 3090
  • tanner

    Rating 1811
  • DrDeath

    Rating 2782
  • Ashley

    Rating 1334
  • jackie

    Rating 1355
  • worm

    Rating 3465
  • Karen

    Rating 3088
  • Drake

    Rating 2553
  • jr

    Rating 3600
  • nan

    Rating 3315
  • Chywy

    Rating 1840
  • craig

    Rating 2795
  • Connor

    Rating 2289
  • william

    Rating 1432
  • emme

    Rating 1926
  • snake

    Rating 2759
  • cal

    Rating 3168
  • Snoman Sucks

    Rating 3760
  • megha

    Rating 2100
  • win

    Rating 2990
  • LittlePrettyLiz

    Rating 2311
  • Gayle

    Rating 1179
  • KristenG

    Rating 2762
  • Reyes

    Rating 2309
  • carnell

    Rating 1415
  • Brian

    Rating 2775
  • BeerNGuns

    Rating 1946
  • Rahmel

    Rating 1453
  • Eve

    Rating 9688
  • Bonnie

    Rating 2695
  • Sir

    Rating 2998
  • Nick

    Rating 2795
  • rip

    Rating 1752
  • Decibel

    Rating 2078
  • tech

    Rating 2062
  • Beth

    Rating 2991
  • Tynitty

    Rating 1952
  • andy

    Rating 1728
  • ecker

    Rating 1598
  • maryann

    Rating 2186
  • kathleen

    Rating 1988
  • Mark

    Rating 11503
  • piper

    Rating 1827
  • Dan

    Rating 2115
  • Trenton

    Rating 2828
  • Mike B

    Rating 2981
  • Clark

    Rating 1461
  • Horan

    Rating 1924
  • Zoogod

    Rating 2498
  • Daisy

    Rating 1911
  • quatto

    Rating 2815
  • arnold

    Rating 1735
  • Owen

    Rating 1893
  • Chioma

    Rating 2581
  • MTG

    Rating 3125
  • Deniz

    Rating 3271
  • Jodie

    Rating 2116
  • BigE

    Rating 3473
  • bryce

    Rating 2882
  • annie

    Rating 2668
  • Me

    Rating 820
  • spectr

    Rating 858
  • Jim

    Rating 2941
  • rudy

    Rating 2227
  • qpq

    Rating 1202
  • Alby

    Rating 2130
  • Mono

    Rating 2666
  • Virginia

    Rating 3001
  • Buddylove

    Rating 3279
  • Playerwre

    Rating 408
  • Evill

    Rating 3616

Today's Best Hand

Berge

Double Deck Cutthroat
King of SpadesKing of SpadesQueen of SpadesQueen of SpadesKing of HeartsKing of HeartsKing of ClubsKing of ClubsKing of DiamondsKing of DiamondsAce of HeartsAce of HeartsTen of HeartsTen of HeartsQueen of HeartsQueen of HeartsJack of HeartsJack of HeartsQueen of SpadesJack of DiamondsJack of DiamondsJack of Diamonds
  • Ernie

    Rating 42731
  • Joe

    Rating 17591
  • Dave

    Rating 16375
  • John

    Rating 15333
  • Lenhoj

    Rating 14866
  • Brady

    Rating 14454
  • Djs

    Rating 13581
  • Player

    Rating 13107
  • Kami

    Rating 12785
  • Otto

    Rating 11979