Pinochle 101 – A Beginners Tutorial on Pinochle Basics

Pinochle is one of the most fun and challenging card games in the world. Much like Poker, it requires skill in estimating probabilities, strong instincts on when to be cautious or when to take risks, and an ability to read your opponents to gauge the strength or weakness of their hands. However, Pinochle requires deeper analysis and more strategy than Poker. Perhaps one could say Pinochle is to Poker as Chess is Checkers. If you enjoy the mechanics of Poker, but think you’re ready to try something more thought-provoking, Pinochle is definitely worth checking out.

There are many different variations of Pinochle and many players have their own unique rules and preferences for how to play. In this introduction, we’ll start with covering the basics and most universal concepts. We’ll describe some of the most common styles of playing and basic strategies. In subsequent articles, we’ll go into more detailed descriptions of specific versions and elaborate of on how to employ effective strategies for each.

Pinochle Decks

Pinochle is played using a specialized deck of 48 cards consisting of Aces, Tens, Kings, Queens, Jacks, and Nines. There are two of each card for every suit. Unlike a standard 52-card deck, there are no cards between Two through Eight. When playing with physical cards, one can either purchase a special Pinochle deck or use two standard 52-card decks and remove all of the numbered cards below Nine.

In Pinochle, Aces are the highest card, followed by Tens, then Kings, Queens, Jacks, and Nines.

Some players prefer to play double-deck Pinochle, which means two decks are used instead of one. However, most players will remove Nines when playing double deck, leaving a total of 80 cards.

Number of Players

Most variations of Pinochle require either 3 or 4 players (there are 2 player versions and versions with more than 4 players but these are less common). 3-player or 3-handed Pinochle is often referred to as Cutthroat because it requires each player to play against the other two (i.e. every man or women for themselves). However, in most 4-player variations, partners are chosen and two players form a team to compete against the others.

Dealing

Normally, a random player is selected to be first dealer and then for each subsequent hand the player to the dealer’s left deals the next hand. At the start of each hand, the dealer shuffles the deck and begins dealing all cards face-down, starting with the player to their left, and then around the table clockwise, dealing to themselves last. In single-deck Pinochle, the dealer typically deals 3 cards to each player at a time, whereas in double-deck it’s usually 5 cards at a time. If there are four players, in most variations, cards are dealt evenly to each player until there are no cards left in the deck: 12 cards to each player if single deck or 20 cards to each player if double deck. However, in Cutthroat, often the last set of cards (3 cards in single-deck, or 5 cards in double deck) are placed face-down on the table into the “kitty”, which will be used later in the game.

Bidding

Most variations of Pinochle involve a bidding phase in which players wager on how many points they believe they can earn by the end of the hand. The highest bidder gets honor of choosing the Trump suit, and often gets to either pass cards with their partner or take cards from the kitty to form a better hand. However, if a player over-bids and fails to make their bid amount by the end of the hand, they will be penalized by losing the amount of points wagered and forfeiting any points earned in that hand.

After all cards are dealt, players pick up their hand and must evaluate how many points they think they might earn. There is usually a minimum starting bid and a set bidding increment that all players agree to before the game begins. The player to the left of the dealer is the first to place a bid or may choose to pass. The bidding goes around clockwise, and each player must decide to either raise the bid by the bidding increment or pass. When all but one players pass, the remaining player wins the bidding.

Taking Cards from the “Kitty”

Often in Cutthroat Pinochle, and in some variations of Partner Pinochle, the Kitty is used to give the high bidder an opportunity to strengthen their hand. The high bidder gets to pick up the cards in the kiddy and decide if they want to trade them with cards in their existing hand, discarding the cards they don’t want to use.

Choosing the Trump Suit

The winning bidder gets to decide which of the four suits will be the trump suit during the hand. The trump suit is significant both in calculating meld points and in the trick-taking phase of the game. As described more below, certain melds require cards to be of the trump suit, and others are worth more points when they are in the trump suit. When it comes to trick taking, a card in the trump suit will “trump” all non-trump cards and win the trick, therefore having a lot of trump cards gives the player a significant advantage when competing for trick points.

The high bidder must carefully evaluate their hand and choose the trump that will be most advantageous. Having a lot of cards in one particular suit often would suggest choosing that suit to be trump, but the player must take into account expected meld points, their trick-taking approach and if playing with a partner consider what additional cards might be received after passing.

Partner Card Passing

Often in Partners Pinochle, after the high bidder chooses the trump suit, they have an opportunity to improve their hand by exchanging cards with their partner. Partners are not allowed to show their cards to each other or tell their partners directly what cards they’re holding, but in some styles of play partners communicate with their bids, for example a player who makes an opening bid of 25 may be signaling they have Aces Around, or an opening bid of 30 may signal they have a run, or an opening bid of 35 may signal they have double pinochle. Typically the partner of the high bidder passes first, passing 4 cards to the high bidder. Next the high bidder evaluates their cards and chooses 4 card to pass back.

Pinochle Melds

Most variations of Pinochle include a melding phase, in which players earn points by completing special sets of cards known as melds. Each type of meld is worth a set number of points as shown below, and players receive the total points for all of the melds in their hand. When playing with a partner, each player forms their own melds based on the cards in their own hand, and then the point totals from each are added together. For example, if Player A has a run worth 15 points, and a marriage worth 2 points, their total melds is worth 17 points. If their partner, Player B has a Pinochle worth 4 points and a trump 9 worth 1 point, Player B’s meld total would be 5 points. Player A and Player B’s meld point totals are then added together for a combined meld score of 22 points.

Pinochle Trick Taking

The final phase of the Pinochle hand is the trick-taking phase. The high bidder goes first by throwing down any one of their cards face up in the center of the table, and then each of the others must throw a card after that in a clockwise rotation. Each subsequent player following the trick starter must throw down a card of the same suit as the first card thrown if they have one. If they don’t have any cards in that suit, they must throw a trump card, unless they don’t have a trump card either, and only then they can throw any card they want.

The highest card matching the suit of the first card thrown wins, unless someone throws a trump card in which case the highest trump card wins. If there’s a tie, meaning two players both throw the same highest card, then the player who threw the high card first wins the tie. The player who wins the trick takes the trick cards and gets 1 point for every Ace, Ten or King. These three cards are called pointers because they’re each worth one point. Queens, Jacks, and Nine’s have no trick value.

The winner of the trick then becomes the trick starter of the next trick, and the trick taking continues until all cards are played. At the end of the trick taking phase each player tallies their pointer cards and their trick points are then combined with their meld points. If the high bidder meets or exceeds their bid they get to keep all meld and trick points earned in the hand. In Partner Pinochle, the high bidder and their partner combine these points to reach their goal. However, if the high bidder comes up short they will not keep any of the points earned in the hand and instead must subtract the amount they bid from their score. The opponents of the high bidder get to keep their points regardless.

Ending the Game

Most variations of Pinochle end when a certain predetermined score is reached such as 150 points. The first player or pair of partners who earn this score wins. In the meantime, the players continue to deal hands and repeat the process described above, earning (or losing) points in each hand and adding them to their final score until winning threshold is reached.

At a high level, this is how Pinochle works. There are many nuances and strategies that expert players develop over time, some of which will be discussed in future articles on this site, but we hope this primer will give you the basics you’ll need to get started. These rules may seem a bit complicated at first but the easiest way to master them is to just start playing. We recommend trying a few games with our AI Pinochle to get a feel for how the game works and then once you feel confident try playing online with real players. We rank players on this site based on their experience so you’ll be paired with other players at the same level as you.

We hope this tutorial was helpful and look forward to seeing you at our tables soon.

Online Now

  • Gretta

    Rating 2476
  • Shawn

    Rating 4831
  • snake

    Rating 2760
  • Deniz

    Rating 3261
  • jackie

    Rating 1357
  • Player Jenny

    Rating 664
  • megha

    Rating 2092
  • brock

    Rating 3207
  • Daenerys

    Rating 3134
  • Iconoclast

    Rating 3691
  • worm

    Rating 3436
  • james

    Rating 1337
  • Clark

    Rating 1473
  • broke

    Rating 1552
  • Jaime

    Rating 839
  • traunch

    Rating 1920
  • Tsunami

    Rating 3043
  • ecker

    Rating 1592
  • Player

    Rating 2107
  • donald

    Rating 2019
  • Saris

    Rating 3176
  • vulture

    Rating 2126
  • Trent

    Rating 2311
  • Drake

    Rating 2538
  • duane

    Rating 1329
  • ozone

    Rating 2516
  • Clyde

    Rating 1945
  • Snake

    Rating 10290
  • Jeffrey

    Rating 797
  • Edgar

    Rating 2063
  • M J

    Rating 601
  • Ernie

    Rating 42670
  • Gayle

    Rating 1138
  • starkey

    Rating 2990
  • Elaine99

    Rating 1109
  • mich

    Rating 1758
  • Durham

    Rating 3245
  • steam

    Rating 2319
  • thebrain

    Rating 2481
  • cal

    Rating 3168
  • Lori

    Rating 997
  • win

    Rating 2990
  • Mark

    Rating 11472
  • G O A T

    Rating 678
  • dell

    Rating 2352
  • Buddylove

    Rating 3267
  • Jim

    Rating 2931
  • annie

    Rating 2640
  • Sir

    Rating 3000
  • Owen

    Rating 1892
  • Jay

    Rating 2859
  • Antonina

    Rating 2342
  • marley420

    Rating 1888
  • BeerNGuns

    Rating 1931
  • nan

    Rating 3330
  • quatto

    Rating 2821
  • Zoogod

    Rating 2486
  • Ccc

    Rating 985
  • roger

    Rating 1570
  • Dc

    Rating 638
  • Kroll

    Rating 3191
  • Reyes

    Rating 2316
  • Terry

    Rating 2426
  • RB

    Rating 2385
  • Star

    Rating 1799
  • nurse

    Rating 3272
  • Hasan

    Rating 1590
  • Ortega

    Rating 2584
  • karl

    Rating 1732
  • trolly

    Rating 2152
  • Dan

    Rating 2108
  • myers

    Rating 2099
  • rip

    Rating 1758
  • wots

    Rating 2957
  • DrDeath

    Rating 2774
  • kismet

    Rating 2179
  • Frank

    Rating 2177
  • rebecca

    Rating 3188
  • Bubba

    Rating 351
  • jimmy

    Rating 1714
  • arnold

    Rating 1737
  • Ricardo

    Rating 2025
  • Mono

    Rating 2670
  • derrick

    Rating 1946
  • lyonel

    Rating 1553
  • Beth

    Rating 2991
  • Crater

    Rating 1988
  • marino

    Rating 2195
  • Nick

    Rating 2774
  • J

    Rating 147
  • MTG

    Rating 3118
  • melody

    Rating 3298
  • emme

    Rating 1923
  • jr

    Rating 3605
  • Trenton

    Rating 2805
  • martin

    Rating 2020
  • ryan

    Rating 2949
  • loretta

    Rating 1409
  • Hunter

    Rating 3183
  • SpecialMom

    Rating 2104
  • Lisa

    Rating 3032
  • Hot Shot

    Rating 9427
  • Anwar

    Rating 1474
  • Phillips

    Rating 2559
  • Bonnie

    Rating 2691
  • Scotty

    Rating 3106
  • rednuts

    Rating 1449
  • BigE

    Rating 3467
  • Dutch

    Rating 1886
  • Judd

    Rating 1146
  • Zacha

    Rating 196
  • Vivien

    Rating 2018
  • Jared

    Rating 2333
  • duck

    Rating 2886
  • bryce

    Rating 2862
  • bob

    Rating 2700
  • Michelle

    Rating 1517
  • SadiR

    Rating 1462
  • palmer

    Rating 3165
  • tami

    Rating 1763
  • luka

    Rating 2869
  • twix

    Rating 1698
  • Jazzy

    Rating 2300
  • Carl

    Rating 2197
  • Rocky

    Rating 3203
  • Lucky

    Rating 891

Today's Best Hand

Naomi

Double Deck Cutthroat
King of DiamondsQueen of DiamondsAce of HeartsAce of HeartsAce of SpadesAce of SpadesAce of ClubsAce of ClubsAce of DiamondsAce of DiamondsQueen of HeartsQueen of SpadesQueen of ClubsTen of HeartsTen of HeartsKing of HeartsKing of HeartsQueen of HeartsJack of HeartsJack of HeartsQueen of SpadesJack of DiamondsJack of Diamonds
  • Ernie

    Rating 42670
  • Joe

    Rating 17578
  • Dave

    Rating 16375
  • John

    Rating 15302
  • Lenhoj

    Rating 14820
  • Brady

    Rating 14440
  • Djs

    Rating 13546
  • Player

    Rating 13093
  • Kami

    Rating 12769
  • Otto

    Rating 11951